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In interactive environments, the use of sound has not advanced as technology in the same proportion of graphics, and the predominance of visual stimulus has caused users - and developers - to take the absence of sound stimulus as a standard. As a result, a universe of non-audible or acoustically pol...

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Bibliographic Details
Main Authors: Luiz Roberto Carvalho, Alice Theresinha Cybis Pereira
Format: Article
Language:English
Published: Pontifícia Universidade Católica do Rio de Janeiro 2017-09-01
Series:Ergodesign & HCI
Online Access:http://periodicos.puc-rio.br/index.php/revistaergodesign-hci/article/view/358