Energy expenditure and affect responses to different types of active video game and exercise.
BACKGROUND:The purpose of this study was to compare entertainment-themed active video game (AVG) and fitness-themed AVG play with traditional exercise to examine the interaction between physiological and psychological responses. METHODS:Participants (N = 23) were randomly assigned to 30-min of (i) s...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Public Library of Science (PLoS)
2017-01-01
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Series: | PLoS ONE |
Online Access: | http://europepmc.org/articles/PMC5411095?pdf=render |