The Grand Diversion: Play, Work and Virtual Worlds

Enterprises, including corporations, use virtual worlds for such purposes as marketing, training, and recruitment and, increasingly, meetings. As researchers whose primary focus has been on the nature of “work” and the sites and institutions that mediate contemporary experiences of work, the authors...

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Bibliographic Details
Main Authors: Cefkin, Melissa, Stucky, Susan, Ark, Wendy
Format: Article
Language:English
Published: Intellect 2008-06-01
Series:Artifact
Subjects:
Online Access:https://www.ingentaconnect.com/contentone/intellect/ajdp/2008/00000002/00000002/art00007