Optimizing Player and Viewer Amusement in Suspense Video Games

Broadcast video games need to provide amusement to both players and audience. To achieve this, one of the most consumed genres is suspense, due to the psychological effects it has on both roles. Suspense is typically achieved in video games by controlling the amount of delivered information about th...

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Bibliographic Details
Main Authors: Pablo Delatorre, Carlos Leon, Alberto Salguero Hidalgo, Alan Tapscott
Format: Article
Language:English
Published: IEEE 2019-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/8742555/