Exploring Features of the Pervasive Game Pokémon GO That Enable Behavior Change: Qualitative Study
BackgroundDigital gaming is one of the most popular forms of entertainment in the world. While prior literature concluded that digital games can enable changes in players’ behaviors, there is limited knowledge about different types of behavior changes and the game features dr...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2020-05-01
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Series: | JMIR Serious Games |
Online Access: | http://games.jmir.org/2020/2/e15967/ |