A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour

Using the conceptual grid of "immaterial labour" in the age of Empire, this article is a preliminary portrait of work in the video and computer game development industry, a sector of creative, cognitive labour that exemplifies the allure but also the peril of new media work. Drawing on int...

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Bibliographic Details
Main Authors: Nick Dyer-Witheford, Greig de Peuter
Format: Article
Language:English
Published: Open Humanities Press 2005-01-01
Series:Fibreculture Journal
Subjects:
Online Access:http://five.fibreculturejournal.org/fcj-024-a-playful-multitude-mobilising-and-counter-mobilising-immaterial-game-labour/