A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour

Using the conceptual grid of "immaterial labour" in the age of Empire, this article is a preliminary portrait of work in the video and computer game development industry, a sector of creative, cognitive labour that exemplifies the allure but also the peril of new media work. Drawing on int...

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Main Authors: Nick Dyer-Witheford, Greig de Peuter
Format: Article
Language:English
Published: Open Humanities Press 2005-01-01
Series:Fibreculture Journal
Subjects:
Online Access:http://five.fibreculturejournal.org/fcj-024-a-playful-multitude-mobilising-and-counter-mobilising-immaterial-game-labour/
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spelling doaj-a72d91f6519b4c7cad1a53e8b70aa0542020-11-24T23:25:26ZengOpen Humanities PressFibreculture Journal1449-14432005-01-015A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game LabourNick Dyer-WithefordGreig de PeuterUsing the conceptual grid of "immaterial labour" in the age of Empire, this article is a preliminary portrait of work in the video and computer game development industry, a sector of creative, cognitive labour that exemplifies the allure but also the peril of new media work. Drawing on interviews we conducted with game developers in Canada , we examine the conditions of labour in game studios, this cultural industry's "work as play" ethos, the pleasures and potentialities of game production, the blemishes that mar this attractive vista, and the new infractions these tensions provoke. Confirming that Empire sets in motion potentialities it cannot fully control, we also observe an emergent counter-mobilisation of game labour, whose manifestations range from digital piracy to dissident games produced in the context of activism. These experiments of a playful multitude flow into the wider currents of tactical media, hacktivism, open-source software, and distributed computing that are generating tumults throughout the circuits of Empire.http://five.fibreculturejournal.org/fcj-024-a-playful-multitude-mobilising-and-counter-mobilising-immaterial-game-labour/precarious labourimmaterial labourcomputers games
collection DOAJ
language English
format Article
sources DOAJ
author Nick Dyer-Witheford
Greig de Peuter
spellingShingle Nick Dyer-Witheford
Greig de Peuter
A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour
Fibreculture Journal
precarious labour
immaterial labour
computers games
author_facet Nick Dyer-Witheford
Greig de Peuter
author_sort Nick Dyer-Witheford
title A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour
title_short A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour
title_full A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour
title_fullStr A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour
title_full_unstemmed A Playful Multitude? Mobilising and Counter-Mobilising Immaterial Game Labour
title_sort playful multitude? mobilising and counter-mobilising immaterial game labour
publisher Open Humanities Press
series Fibreculture Journal
issn 1449-1443
publishDate 2005-01-01
description Using the conceptual grid of "immaterial labour" in the age of Empire, this article is a preliminary portrait of work in the video and computer game development industry, a sector of creative, cognitive labour that exemplifies the allure but also the peril of new media work. Drawing on interviews we conducted with game developers in Canada , we examine the conditions of labour in game studios, this cultural industry's "work as play" ethos, the pleasures and potentialities of game production, the blemishes that mar this attractive vista, and the new infractions these tensions provoke. Confirming that Empire sets in motion potentialities it cannot fully control, we also observe an emergent counter-mobilisation of game labour, whose manifestations range from digital piracy to dissident games produced in the context of activism. These experiments of a playful multitude flow into the wider currents of tactical media, hacktivism, open-source software, and distributed computing that are generating tumults throughout the circuits of Empire.
topic precarious labour
immaterial labour
computers games
url http://five.fibreculturejournal.org/fcj-024-a-playful-multitude-mobilising-and-counter-mobilising-immaterial-game-labour/
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