Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning

Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, esca...

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Main Authors: Jesús López-Belmonte, Adrián Segura-Robles, Arturo Fuentes-Cabrera, María Elena Parra-González
Format: Article
Language:English
Published: MDPI AG 2020-03-01
Series:International Journal of Environmental Research and Public Health
Subjects:
Online Access:https://www.mdpi.com/1660-4601/17/7/2224
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spelling doaj-a822deac00b0498a9f07eec1a90372f12020-11-25T02:10:34ZengMDPI AGInternational Journal of Environmental Research and Public Health1660-46012020-03-01177222410.3390/ijerph17072224ijerph17072224Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for LearningJesús López-Belmonte0Adrián Segura-Robles1Arturo Fuentes-Cabrera2María Elena Parra-González3Department of Didactics and School Organization, University of Granada, 18071 Granada, SpainDepartment of Research Methods and Diagnosis in Education, University of Granada, 18071 Granada, SpainDepartment of Didactics and School Organization, University of Granada, 18071 Granada, SpainDepartment of Research Methods and Diagnosis in Education, University of Granada, 18071 Granada, SpainInnovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, escape rooms can be found as a technical aspect, which is focused on providing enigmas and tracks for the various educational content that students have assimilated through learning based on problem solving. The aim of this study is to identify how the use of gamification with the use of educational escape rooms affects activation and absence of a negative effect on students. 61 Master students of the Autonomous City of Ceuta participated in this case study. They were divided into three study groups (1 control group; 2 experimental groups) that followed different formative actions (control group—traditional; experimental groups—escape rooms). To achieve the objectives, a mixed research design based on quantitative and qualitative techniques was followed. The instrument used for data collection was the GAMEX (Gameful Experience Scale). The results reveal that the students who had taken a gamified formative action through escape rooms obtained better assessment results in the indicators concerning motivation, teamwork, commitment, activation, and absence of a negative effect on the learning process than those with the traditional methodology.https://www.mdpi.com/1660-4601/17/7/2224educational innovationactive methodologiesgamificationescape roompsychosocial factorspositive effectsimprovement of indicators
collection DOAJ
language English
format Article
sources DOAJ
author Jesús López-Belmonte
Adrián Segura-Robles
Arturo Fuentes-Cabrera
María Elena Parra-González
spellingShingle Jesús López-Belmonte
Adrián Segura-Robles
Arturo Fuentes-Cabrera
María Elena Parra-González
Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning
International Journal of Environmental Research and Public Health
educational innovation
active methodologies
gamification
escape room
psychosocial factors
positive effects
improvement of indicators
author_facet Jesús López-Belmonte
Adrián Segura-Robles
Arturo Fuentes-Cabrera
María Elena Parra-González
author_sort Jesús López-Belmonte
title Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning
title_short Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning
title_full Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning
title_fullStr Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning
title_full_unstemmed Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning
title_sort evaluating activation and absence of negative effect: gamification and escape rooms for learning
publisher MDPI AG
series International Journal of Environmental Research and Public Health
issn 1660-4601
publishDate 2020-03-01
description Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, escape rooms can be found as a technical aspect, which is focused on providing enigmas and tracks for the various educational content that students have assimilated through learning based on problem solving. The aim of this study is to identify how the use of gamification with the use of educational escape rooms affects activation and absence of a negative effect on students. 61 Master students of the Autonomous City of Ceuta participated in this case study. They were divided into three study groups (1 control group; 2 experimental groups) that followed different formative actions (control group—traditional; experimental groups—escape rooms). To achieve the objectives, a mixed research design based on quantitative and qualitative techniques was followed. The instrument used for data collection was the GAMEX (Gameful Experience Scale). The results reveal that the students who had taken a gamified formative action through escape rooms obtained better assessment results in the indicators concerning motivation, teamwork, commitment, activation, and absence of a negative effect on the learning process than those with the traditional methodology.
topic educational innovation
active methodologies
gamification
escape room
psychosocial factors
positive effects
improvement of indicators
url https://www.mdpi.com/1660-4601/17/7/2224
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