Guiding with a Soft Touch

Research has demonstrated the difficulty in achieving a balance with User Interfaces(UI) in games. Almost all large, nonlinear levels rely on UI practices outside level design in order to guide players. The use of nondiegetic UI can lower player immersion and the use of diegetic navigational UI is...

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Bibliographic Details
Main Author: Mark Tempini
Format: Article
Language:English
Published: University of Glasgow 2019-08-01
Series:Press Start
Subjects:
Online Access:https://press-start.gla.ac.uk/index.php/press-start/article/view/129