Do those who play together stay together? The World of Warcraft community between play, practice and game design

In a time when video games are commonly blamed for anything from antisocial behavior, to the isolation and alienation of their users Massive Multiplayer Online Role Playing Games have developed to provide one of the ultimate online social experiences. Based on cooperation, coordination and communica...

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Bibliographic Details
Main Author: Ioana Cărtărescu-Petrică
Format: Article
Language:English
Published: University of Bucharest 2015-06-01
Series:Journal of Comparative Research in Anthropology and Sociology
Subjects:
Online Access:http://compaso.eu/wpd/wp-content/uploads/2015/08/Compaso2015-61-Cartarescu-Petrica.pdf