Real-Time Optimally Adapting Meshes: Terrain Visualization in Games
One of the main challenges encountered by interactive graphics programmers involves presenting high-quality scenes while retaining real-time frame rates on the hardware. To achieve this, level-of-detail techniques can be employed to provide a form of control over scene quality versus performance. Se...
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Format: | Article |
Language: | English |
Published: |
Hindawi Limited
2008-01-01
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Series: | International Journal of Computer Games Technology |
Online Access: | http://dx.doi.org/10.1155/2008/753584 |