Real-Time Optimally Adapting Meshes: Terrain Visualization in Games

One of the main challenges encountered by interactive graphics programmers involves presenting high-quality scenes while retaining real-time frame rates on the hardware. To achieve this, level-of-detail techniques can be employed to provide a form of control over scene quality versus performance. Se...

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Bibliographic Details
Main Author: Matthew White
Format: Article
Language:English
Published: Hindawi Limited 2008-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2008/753584