Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education

The primary purpose of this study is to create gamification application in both web and mobile to motivate and engage students in learning their lessons to a certain subject. The incorporation of gamification into classroom activities has shown positive results in terms of student’s performance and...

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Bibliographic Details
Main Authors: Junar Arciete Landicho, Anghela Perpetua A Dela Cerna, Jeric James G Marapao, Gerwin P Balhin, Rachelle M Paid
Format: Article
Language:English
Published: Italian e-Learning Association 2017-01-01
Series:Je-LKS : Journal of e-Learning and Knowledge Society
Subjects:
Online Access:https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/161