Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education

The primary purpose of this study is to create gamification application in both web and mobile to motivate and engage students in learning their lessons to a certain subject. The incorporation of gamification into classroom activities has shown positive results in terms of student’s performance and...

Full description

Bibliographic Details
Main Authors: Junar Arciete Landicho, Anghela Perpetua A Dela Cerna, Jeric James G Marapao, Gerwin P Balhin, Rachelle M Paid
Format: Article
Language:English
Published: Italian e-Learning Association 2017-01-01
Series:Je-LKS : Journal of e-Learning and Knowledge Society
Subjects:
Online Access:https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/161
id doaj-b4d17341889243c2ba91107b9cc139e8
record_format Article
spelling doaj-b4d17341889243c2ba91107b9cc139e82020-11-25T00:43:34ZengItalian e-Learning AssociationJe-LKS : Journal of e-Learning and Knowledge Society1826-62231971-88292017-01-0113110.20368/1971-8829/1260Hortari: A Gamification Application for Engaged Teaching and Learning in Higher EducationJunar Arciete Landicho0Anghela Perpetua A Dela Cerna1Jeric James G Marapao2Gerwin P Balhin3Rachelle M Paid4University of Science and Technology of Southern PhilippinesUniversity of Science and Technology of Southern PhilippinesUniversity of Science and Technology of Southern PhilippinesUniversity of Science and Technology of Southern PhilippinesUniversity of Science and Technology of Southern PhilippinesThe primary purpose of this study is to create gamification application in both web and mobile to motivate and engage students in learning their lessons to a certain subject. The incorporation of gamification into classroom activities has shown positive results in terms of student’s performance and productivity. Incorporating lessons, creating syllabus, and integrating table of Specification are among the fundamental features of the application that made it distinctive to the other existing gamification application. Integrating Table of specification in the application helps the students to recognize main ideas, key skills, and the relationships among concepts more easily. Creating a detailed course syllabus showed connection between course goals and course requirements and have been found to be most effective in achieving positive student outcomes. The results of the test survey and evaluation form were analyzed and proved the effectiveness of usability and functionality of the application.https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/161Mobile AppGamificationSyllabusTable of specificationLessons
collection DOAJ
language English
format Article
sources DOAJ
author Junar Arciete Landicho
Anghela Perpetua A Dela Cerna
Jeric James G Marapao
Gerwin P Balhin
Rachelle M Paid
spellingShingle Junar Arciete Landicho
Anghela Perpetua A Dela Cerna
Jeric James G Marapao
Gerwin P Balhin
Rachelle M Paid
Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education
Je-LKS : Journal of e-Learning and Knowledge Society
Mobile App
Gamification
Syllabus
Table of specification
Lessons
author_facet Junar Arciete Landicho
Anghela Perpetua A Dela Cerna
Jeric James G Marapao
Gerwin P Balhin
Rachelle M Paid
author_sort Junar Arciete Landicho
title Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education
title_short Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education
title_full Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education
title_fullStr Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education
title_full_unstemmed Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education
title_sort hortari: a gamification application for engaged teaching and learning in higher education
publisher Italian e-Learning Association
series Je-LKS : Journal of e-Learning and Knowledge Society
issn 1826-6223
1971-8829
publishDate 2017-01-01
description The primary purpose of this study is to create gamification application in both web and mobile to motivate and engage students in learning their lessons to a certain subject. The incorporation of gamification into classroom activities has shown positive results in terms of student’s performance and productivity. Incorporating lessons, creating syllabus, and integrating table of Specification are among the fundamental features of the application that made it distinctive to the other existing gamification application. Integrating Table of specification in the application helps the students to recognize main ideas, key skills, and the relationships among concepts more easily. Creating a detailed course syllabus showed connection between course goals and course requirements and have been found to be most effective in achieving positive student outcomes. The results of the test survey and evaluation form were analyzed and proved the effectiveness of usability and functionality of the application.
topic Mobile App
Gamification
Syllabus
Table of specification
Lessons
url https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/161
work_keys_str_mv AT junararcietelandicho hortariagamificationapplicationforengagedteachingandlearninginhighereducation
AT anghelaperpetuaadelacerna hortariagamificationapplicationforengagedteachingandlearninginhighereducation
AT jericjamesgmarapao hortariagamificationapplicationforengagedteachingandlearninginhighereducation
AT gerwinpbalhin hortariagamificationapplicationforengagedteachingandlearninginhighereducation
AT rachellempaid hortariagamificationapplicationforengagedteachingandlearninginhighereducation
_version_ 1725277649435099136