Hortari: A Gamification Application for Engaged Teaching and Learning in Higher Education
The primary purpose of this study is to create gamification application in both web and mobile to motivate and engage students in learning their lessons to a certain subject. The incorporation of gamification into classroom activities has shown positive results in terms of student’s performance and...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
Italian e-Learning Association
2017-01-01
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Series: | Je-LKS : Journal of e-Learning and Knowledge Society |
Subjects: | |
Online Access: | https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/161 |