Du game design au gamefulness : définir la gamification

Recent years have seen a rapid proliferation of mass-market consumer software that takes inspiration from video games. Usually summarized as “gamification”, this trend connects to a sizeable body of existing concepts and research in human-computer interaction and game studies, such as serious games,...

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Bibliographic Details
Main Authors: Sebastien Deterding, Dan Dixon, Rilla Khaled, Lennart Nacke
Format: Article
Language:fra
Published: Laboratoire Experice 2014-10-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/287