Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard

In this pilot study, we introduce an effective spatial-numerical training to improve children’s arithmetic abilities. We designed this training based on previous successful trainings of spatial-numerical associations (such as number line estimation) and introduced a full-body response movement. Chil...

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Main Authors: Ursula Fischer, Korbinian Moeller, Stefan Huber, Ulrike Cress, Hans-Christoph Nuerk
Format: Article
Language:English
Published: Serious Games Society 2015-12-01
Series:International Journal of Serious Games
Subjects:
Online Access:http://journal.seriousgamessociety.org/index.php/IJSG/article/view/93
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spelling doaj-bb559fe12cc24f4abc92cbd4c82a217f2020-11-25T01:10:54ZengSerious Games SocietyInternational Journal of Serious Games2384-87662015-12-012410.17083/ijsg.v2i4.9351Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive WhiteboardUrsula Fischer0Korbinian Moeller1Stefan Huber2Ulrike CressHans-Christoph Nuerk3Knowledge Media Research Center TuebingenLeibniz-Institut fuer Wissensmedien, TuebingenLeibniz-Institut fuer Wissensmedien, TuebingenUniversity of Tuebingen,In this pilot study, we introduce an effective spatial-numerical training to improve children’s arithmetic abilities. We designed this training based on previous successful trainings of spatial-numerical associations (such as number line estimation) and introduced a full-body response movement. Children responded to a number line estimation task presented on an interactive whiteboard by moving their whole body to the left or right. In a pilot study with a small group of children (total sample size N = 27), this experimental training was compared to two control trainings, one training the same task without the full-body movement and one training a different task with full-body movement. The experimental training led to significant improvement in all dependent measures and was most effective in enhancing performance in a spatial-numerical task. Furthermore, full-body movement helped children maintain their performance level in multi-digit addition. We conclude that full-body movement can enhance the efficiency of numerical trainings, which could also be successfully utilized in serious games and incorporated into the classroom. http://journal.seriousgamessociety.org/index.php/IJSG/article/view/93elementary educationnumerical processingspatial-numerical associationembodied cognitionmedia in education
collection DOAJ
language English
format Article
sources DOAJ
author Ursula Fischer
Korbinian Moeller
Stefan Huber
Ulrike Cress
Hans-Christoph Nuerk
spellingShingle Ursula Fischer
Korbinian Moeller
Stefan Huber
Ulrike Cress
Hans-Christoph Nuerk
Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard
International Journal of Serious Games
elementary education
numerical processing
spatial-numerical association
embodied cognition
media in education
author_facet Ursula Fischer
Korbinian Moeller
Stefan Huber
Ulrike Cress
Hans-Christoph Nuerk
author_sort Ursula Fischer
title Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard
title_short Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard
title_full Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard
title_fullStr Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard
title_full_unstemmed Full-body Movement in Numerical Trainings: A Pilot Study with an Interactive Whiteboard
title_sort full-body movement in numerical trainings: a pilot study with an interactive whiteboard
publisher Serious Games Society
series International Journal of Serious Games
issn 2384-8766
publishDate 2015-12-01
description In this pilot study, we introduce an effective spatial-numerical training to improve children’s arithmetic abilities. We designed this training based on previous successful trainings of spatial-numerical associations (such as number line estimation) and introduced a full-body response movement. Children responded to a number line estimation task presented on an interactive whiteboard by moving their whole body to the left or right. In a pilot study with a small group of children (total sample size N = 27), this experimental training was compared to two control trainings, one training the same task without the full-body movement and one training a different task with full-body movement. The experimental training led to significant improvement in all dependent measures and was most effective in enhancing performance in a spatial-numerical task. Furthermore, full-body movement helped children maintain their performance level in multi-digit addition. We conclude that full-body movement can enhance the efficiency of numerical trainings, which could also be successfully utilized in serious games and incorporated into the classroom.
topic elementary education
numerical processing
spatial-numerical association
embodied cognition
media in education
url http://journal.seriousgamessociety.org/index.php/IJSG/article/view/93
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