Children’s Gaming in Cyber Yard

The second media age or the postmodern virtuality introduces significant changes to all dimensions of childhood. The application, as well as the use of new technologies, has significantly altered a child’s core activity during this period- the playing, introducing it into surreal spaces without much...

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Bibliographic Details
Main Authors: Merima Čamo, Amer Osmić
Format: Article
Language:Bosnian
Published: University of Tuzla, Faculty of Humanities and Social Sciences 2020-11-01
Series:Društvene i Humanističke Studije
Subjects:
Online Access:http://www.dhs.ff.untz.ba/index.php/home/article/view/459