Children’s Gaming in Cyber Yard
The second media age or the postmodern virtuality introduces significant changes to all dimensions of childhood. The application, as well as the use of new technologies, has significantly altered a child’s core activity during this period- the playing, introducing it into surreal spaces without much...
Main Authors: | , |
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Format: | Article |
Language: | Bosnian |
Published: |
University of Tuzla, Faculty of Humanities and Social Sciences
2020-11-01
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Series: | Društvene i Humanističke Studije |
Subjects: | |
Online Access: | http://www.dhs.ff.untz.ba/index.php/home/article/view/459 |