Gift-exchange Game Theory for Gamification on Digital Data Collection Systems

Gamification is widely used to increase user motivation by applying game elements to things that are not game-based. For example, in a data collection system. Gamification is used to increase the motivation of users to want to get involved. The elements of the game that are often used are rewards, b...

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Bibliographic Details
Main Authors: Supriyanto Supriyanto, Jefree Fahana
Format: Article
Language:Indonesian
Published: Universitas Udayana 2020-04-01
Series:Lontar Komputer
Online Access:https://ojs.unud.ac.id/index.php/lontar/article/view/55207