Gift-exchange Game Theory for Gamification on Digital Data Collection Systems
Gamification is widely used to increase user motivation by applying game elements to things that are not game-based. For example, in a data collection system. Gamification is used to increase the motivation of users to want to get involved. The elements of the game that are often used are rewards, b...
Main Authors: | , |
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Format: | Article |
Language: | Indonesian |
Published: |
Universitas Udayana
2020-04-01
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Series: | Lontar Komputer |
Online Access: | https://ojs.unud.ac.id/index.php/lontar/article/view/55207 |