Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma

Abstract Background New approaches to e-learning and the use of virtual reality technology and serious game in medical education are on the rise. Therefore, the purpose of this study was to compare the effectiveness of lecture method and virtual reality-based serious gaming (VRBSG) method on student...

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Bibliographic Details
Main Authors: Meysam Siyah Mansoory, Mohammad Rasool Khazaei, Seyyed Mohsen Azizi, Elham Niromand
Format: Article
Language:English
Published: BMC 2021-06-01
Series:BMC Medical Education
Subjects:
Online Access:https://doi.org/10.1186/s12909-021-02771-z