The ability of video games to depict cancer as a dramatic experience. A comparative study with literature and cinema
Given that the democratisation of video games has allowed this industry to appropriate a series of themes traditionally the exclusive preserve of other expressive media, this work analyses the capacity of videoludic expression to elicit emotions and convey the seriousness of cancer by performing a c...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Universidad de Navarra
2019-04-01
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Series: | Communication & Society (Formerly Comunicación y Sociedad) |
Subjects: | |
Online Access: | https://www.unav.edu/publicaciones/revistas/index.php/communication-and-society/article/view/30613 |