The ability of video games to depict cancer as a dramatic experience. A comparative study with literature and cinema

Given that the democratisation of video games has allowed this industry to appropriate a series of themes traditionally the exclusive preserve of other expressive media, this work analyses the capacity of videoludic expression to elicit emotions and convey the seriousness of cancer by performing a c...

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Bibliographic Details
Main Authors: Luis Navarrete-Cardero, Juan-J. Vargas-Iglesias
Format: Article
Language:English
Published: Universidad de Navarra 2019-04-01
Series:Communication & Society (Formerly Comunicación y Sociedad)
Subjects:
Online Access:https://www.unav.edu/publicaciones/revistas/index.php/communication-and-society/article/view/30613