Computer game-based and traditional learning method: a comparison regarding students’ knowledge retention

<p>Abstract</p> <p>Background</p> <p>Educational computer games are examples of computer-assisted learning objects, representing an educational strategy of growing interest. Given the changes in the digital world over the last decades, students of the current generation...

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Bibliographic Details
Main Authors: Rondon Silmara, Sassi Fernanda Chiarion, Furquim de Andrade Claudia Regina
Format: Article
Language:English
Published: BMC 2013-02-01
Series:BMC Medical Education
Subjects:
Online Access:http://www.biomedcentral.com/1472-6920/13/30