Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study
BackgroundGamification and persuasive games are effective tools to motivate behavior change, particularly to promote daily physical activities. On the one hand, studies have suggested that a one-size-fits-all approach does not work well for persuasive game design. On the othe...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2020-11-01
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Series: | JMIR Serious Games |
Online Access: | http://games.jmir.org/2020/4/e19968/ |