Effects of a Personalized Fitness Recommender System Using Gamification and Continuous Player Modeling: System Design and Long-Term Validation Study

BackgroundGamification and persuasive games are effective tools to motivate behavior change, particularly to promote daily physical activities. On the one hand, studies have suggested that a one-size-fits-all approach does not work well for persuasive game design. On the othe...

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Bibliographic Details
Main Authors: Zhao, Zhao, Arya, Ali, Orji, Rita, Chan, Gerry
Format: Article
Language:English
Published: JMIR Publications 2020-11-01
Series:JMIR Serious Games
Online Access:http://games.jmir.org/2020/4/e19968/