Optimalisasi Game Learning Kahoot dalam Evaluasi Pembelajaran Daring Matematika di SMKN 1 Singgahan Tuban

Abstract: This descriptive qualitative research offers an evaluation model for Mathematics learning problems that have stagnated due to the rigidity of manual exams and exercises with the Kahoot application. This Kahoot application is equipped with tutorials, pictures, and practical testing tools a...

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Bibliographic Details
Main Author: Hidayat Rahman
Format: Article
Language:English
Published: Lembaga Pendidikan Islam Ma'aarif NU Kabupaten Magetan 2021-01-01
Series:Edukasia
Subjects:
Online Access:http://jurnaledukasia.org/index.php/edukasia/article/view/39