A Game Assessment Metric for the Online Gamer
This paper describes a new game assessment metric for the online gamer. The metric is based on a mathematical model currently used for network planning assessment. Beside the traditional network-based parameters such as delay, jitter and packet loss, new parameters based on online players' game...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
Stefan cel Mare University of Suceava
2007-11-01
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Series: | Advances in Electrical and Computer Engineering |
Subjects: | |
Online Access: | http://dx.doi.org/10.4316/AECE.2007.02001 |