To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction
Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the impact of this is little researched, and there is a lack of any broad or systematic analysis of how this difference in physical posture might affect user experience and behavior. To address this gap, we propose...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
MDPI AG
2021-06-01
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Series: | Computers |
Subjects: | |
Online Access: | https://www.mdpi.com/2073-431X/10/6/73 |