To Sit or Not to Sit in VR: Analyzing Influences and (Dis)Advantages of Posture and Embodied Interaction

Virtual Reality (VR) users typically either sit or stand/walk when using VR; however, the impact of this is little researched, and there is a lack of any broad or systematic analysis of how this difference in physical posture might affect user experience and behavior. To address this gap, we propose...

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Bibliographic Details
Main Authors: Daniel Zielasko, Bernhard E. Riecke
Format: Article
Language:English
Published: MDPI AG 2021-06-01
Series:Computers
Subjects:
Online Access:https://www.mdpi.com/2073-431X/10/6/73