Stasis and Stillness
This paper represents an initiatory investigation into moments of inaction in games. Two types of inaction are defined and discussed: stasis, which is inaction brought on by or through a game’s mechanics, and stillness, which is brought on by or through a game’s aesthetics. This paper uses gameplay...
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Format: | Article |
Language: | English |
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University of Glasgow
2020-06-01
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Series: | Press Start |
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Online Access: | http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=124 |