Stasis and Stillness

This paper represents an initiatory investigation into moments of inaction in games. Two types of inaction are defined and discussed: stasis, which is inaction brought on by or through a game’s mechanics, and stillness, which is brought on by or through a game’s aesthetics. This paper uses gameplay...

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Bibliographic Details
Main Author: Rainforest Scully-Blaker
Format: Article
Language:English
Published: University of Glasgow 2020-06-01
Series:Press Start
Subjects:
Online Access:http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=124