Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment

The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training. Game designer Sid Meier is often cited as defini...

Full description

Bibliographic Details
Main Authors: Simon Grey, David Parker, Neil Gordon
Format: Article
Language:English
Published: Association for Learning Technology 2018-05-01
Series:Research in Learning Technology
Subjects:
Online Access:https://journal.alt.ac.uk/index.php/rlt/article/view/2023/pdf_1
id doaj-d2b78c95877e4787bda23f611106898c
record_format Article
spelling doaj-d2b78c95877e4787bda23f611106898c2020-11-24T23:01:55ZengAssociation for Learning Technology Research in Learning Technology2156-70772018-05-0126011910.25304/rlt.v26.20232023Constraints and autonomy for creativity in extracurricular gamejams and curricular assessmentSimon Grey0David Parker1Neil Gordon2School of Engineering and Computer Science, University of Hull, Hull, EnglandSchool of Engineering and Computer Science, University of Hull, Hull, EnglandSchool of Engineering and Computer Science, University of Hull, Hull, EnglandThe engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training. Game designer Sid Meier is often cited as defining games as being ‘a series of interesting decisions’. The concept of choice implies an autonomous selection from a constrained set of options. This article reflects on the impact of autonomy and constraints, and extrinsic and intrinsic motivators on students’ software development work during both curricular and extracurricular activities. Finally, a model for the design of games for game-based learning is proposed in terms of autonomy and constraints with respect to learning outcomes.https://journal.alt.ac.uk/index.php/rlt/article/view/2023/pdf_1learninggamejamextrinsic motivatorsintrinsic motivators
collection DOAJ
language English
format Article
sources DOAJ
author Simon Grey
David Parker
Neil Gordon
spellingShingle Simon Grey
David Parker
Neil Gordon
Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment
Research in Learning Technology
learning
gamejam
extrinsic motivators
intrinsic motivators
author_facet Simon Grey
David Parker
Neil Gordon
author_sort Simon Grey
title Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment
title_short Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment
title_full Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment
title_fullStr Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment
title_full_unstemmed Constraints and autonomy for creativity in extracurricular gamejams and curricular assessment
title_sort constraints and autonomy for creativity in extracurricular gamejams and curricular assessment
publisher Association for Learning Technology
series Research in Learning Technology
issn 2156-7077
publishDate 2018-05-01
description The engagement observed by the players of the games that they play is a desirable quality that has not gone unnoticed in the field of education, leading to concepts such as gamification of education, game-based learning and serious games for training. Game designer Sid Meier is often cited as defining games as being ‘a series of interesting decisions’. The concept of choice implies an autonomous selection from a constrained set of options. This article reflects on the impact of autonomy and constraints, and extrinsic and intrinsic motivators on students’ software development work during both curricular and extracurricular activities. Finally, a model for the design of games for game-based learning is proposed in terms of autonomy and constraints with respect to learning outcomes.
topic learning
gamejam
extrinsic motivators
intrinsic motivators
url https://journal.alt.ac.uk/index.php/rlt/article/view/2023/pdf_1
work_keys_str_mv AT simongrey constraintsandautonomyforcreativityinextracurriculargamejamsandcurricularassessment
AT davidparker constraintsandautonomyforcreativityinextracurriculargamejamsandcurricularassessment
AT neilgordon constraintsandautonomyforcreativityinextracurriculargamejamsandcurricularassessment
_version_ 1725638436389388288