The expressive power of the Possible Worlds Theory in video games: when narratives become interactive and fictional spaces
The philosophical concept of possible worlds (Lenzen, 2004; Lewis, 1986) has been used in literary studies and narratology (Dolezel, 1998; Eco, 1979) to define the way in which we conceive different narrative possibilities inside the fictional world. In Game Studies, some authors have used this conc...
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Format: | Article |
Language: | English |
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Centro de Estudos de Comunicação e Sociedade (CECS)
2015-06-01
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Series: | Comunicação e Sociedade |
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Online Access: | https://revistacomsoc.pt/article/view/1128 |