The expressive power of the Possible Worlds Theory in video games: when narratives become interactive and fictional spaces

The philosophical concept of possible worlds (Lenzen, 2004; Lewis, 1986) has been used in literary studies and narratology (Dolezel, 1998; Eco, 1979) to define the way in which we conceive different narrative possibilities inside the fictional world. In Game Studies, some authors have used this conc...

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Bibliographic Details
Main Author: Antonio José Planells de la Maza
Format: Article
Language:English
Published: Centro de Estudos de Comunicação e Sociedade (CECS) 2015-06-01
Series:Comunicação e Sociedade
Subjects:
Online Access:https://revistacomsoc.pt/article/view/1128