Cybersport: Stages and content of usability testing of gaming interfaces and environments

The article explores the content and technologies of usability testing of user aspects of gaming interfaces and elements of the gaming environment used in eSports. Areas of usability research and the specificity of the full and intermediate testing in the design of computer games are shown. The stag...

Full description

Bibliographic Details
Main Authors: Sergeev Sergey, Kaklauskas Arturas
Format: Article
Language:English
Published: EDP Sciences 2018-01-01
Series:MATEC Web of Conferences
Online Access:https://doi.org/10.1051/matecconf/201824504017