Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses
BackgroundPlaying video games contributes substantially to sedentary behavior in youth. A new generation of video games—active games—seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is know...
Main Authors: | , , , , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2014-04-01
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Series: | JMIR Serious Games |
Online Access: | http://games.jmir.org/2014/1/e4/ |