Personal, Social, and Game-Related Correlates of Active and Non-Active Gaming Among Dutch Gaming Adolescents: Survey-Based Multivariable, Multilevel Logistic Regression Analyses

BackgroundPlaying video games contributes substantially to sedentary behavior in youth. A new generation of video games—active games—seems to be a promising alternative to sedentary games to promote physical activity and reduce sedentary behavior. At this time, little is know...

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Bibliographic Details
Main Authors: Simons, Monique, de Vet, Emely, Chinapaw, Mai JM, de Boer, Michiel, Seidell, Jacob C, Brug, Johannes
Format: Article
Language:English
Published: JMIR Publications 2014-04-01
Series:JMIR Serious Games
Online Access:http://games.jmir.org/2014/1/e4/