Gamification of promotional discourse practices on TV: the problem of influencing mass consciousness of the audience

Background. The paper focuses on manipulating the mass consciousness of the audience. Traditionally, this issue has been considered as an attempt to present the advertising of a TV product as information, but within the digital age, there is a desire to present promotion of TV content as a game. How...

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Bibliographic Details
Main Author: Lidia E. Malygina
Format: Article
Language:Russian
Published: Lomonosov Moscow State University 2019-01-01
Series:Nacionalʹnyj Psihologičeskij Žurnal
Subjects:
Online Access:http://npsyj.ru/pdf/npj-no33-2019/npj_no33_2019_122-131.pdf