The Effect of Mobile Digital Content Applications Based on Gamification in the Development of Psychological Well-Being
<p>The aim of this research is to design a proposed model for Mobile Digital Content Applications Based on Gamification and measure its effectiveness in the development of psychological well-being among the graduate students of King Abdulaziz University who are challenged with issues related t...
Main Authors: | , |
---|---|
Format: | Article |
Language: | English |
Published: |
International Association of Online Engineering (IAOE)
2019-08-01
|
Series: | International Journal of Interactive Mobile Technologies |
Subjects: | |
Online Access: | https://online-journals.org/index.php/i-jim/article/view/10725 |