Differences in Three Vection Indices (Latency, Duration, and Magnitude) Induced by “Camera-Moving” and “Object-Moving” in a Virtual Computer Graphics World, Despite Similarity in the Retinal Images

To create a self-motion (vection) situation in three-dimensional computer graphics (CG), there are mainly two ways: moving a camera toward an object (“camera moving”) or by moving the object and its surrounding environment toward the camera (“object moving”). As both methods vary considerably in the...

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Bibliographic Details
Main Authors: Hirotaro Sato, Yuki Morimoto, Gerard B. Remijn, Takeharu Seno
Format: Article
Language:English
Published: SAGE Publishing 2020-10-01
Series:i-Perception
Online Access:https://doi.org/10.1177/2041669520958430