Tekken’s Mokujin and the Disjunctive Synthesis of Gender Performativity

Given the ever-growing array of available choices of genders in games, this paper investigates how novel gender types emerge and how the performative transition from one gender to another occurs. A fighting video game character, Tekken’s Mokujin, is employed as a metaphor to explain such processes...

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Bibliographic Details
Main Author: Vasileios Galanos
Format: Article
Language:English
Published: University of Glasgow 2020-06-01
Series:Press Start
Subjects:
Online Access:http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=130