Tekken’s Mokujin and the Disjunctive Synthesis of Gender Performativity
Given the ever-growing array of available choices of genders in games, this paper investigates how novel gender types emerge and how the performative transition from one gender to another occurs. A fighting video game character, Tekken’s Mokujin, is employed as a metaphor to explain such processes...
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Format: | Article |
Language: | English |
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University of Glasgow
2020-06-01
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Series: | Press Start |
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Online Access: | http://press-start.gla.ac.uk/index.php?journal=press-start&page=article&op=view&path[]=130 |