Examining Student Motivation to Use a Gamified System in an Immunology and Immunization Training Course
Background: Gamification is the process of adding game elements into classroom activities to encourage student participation and motivation. Classcraft® is a gamified learning system designed to integrate easily with normal classroom activities and to enhance collaboration and teamwork. Education...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
University of Minnesota Libraries Publishing
2020-11-01
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Series: | INNOVATIONS in Pharmacy |
Subjects: | |
Online Access: | https://pubs.lib.umn.edu/index.php/innovations/article/view/3328 |