Examining Student Motivation to Use a Gamified System in an Immunology and Immunization Training Course

Background: Gamification is the process of adding game elements into classroom activities to encourage student participation and motivation. Classcraft® is a gamified learning system designed to integrate easily with normal classroom activities and to enhance collaboration and teamwork. Education...

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Bibliographic Details
Main Authors: Connie Barber, Konstantina Stavroulaki, Catherine Santanello
Format: Article
Language:English
Published: University of Minnesota Libraries Publishing 2020-11-01
Series:INNOVATIONS in Pharmacy
Subjects:
Online Access:https://pubs.lib.umn.edu/index.php/innovations/article/view/3328