On the media practice of highscoring

This article aims to demonstrate that the introduction of highscores resulted in a distinct way of playing videogames that also provides a useful figure to understand socioeconomic developments of the 1980s. Using the theoretical concept of media practice it describes how highscoring has emerged fro...

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Bibliographic Details
Main Author: Clemens Reisner
Format: Article
Language:English
Published: Taylor & Francis Group 2016-12-01
Series:Cogent Arts & Humanities
Subjects:
Online Access:http://dx.doi.org/10.1080/23311983.2016.1210277