Development of students’ eHealth, mHealth and serious games expertise in health behavior change during health and social studies

Background Markets of digital applications and serious games for health and well-being are currently growing. It is even said that health is going to be a “megatrend” along with mobile gaming. According this there is a pressure to involve new working methods in health care and social services. Appl...

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Bibliographic Details
Main Author: Mari Punna
Format: Article
Language:English
Published: Frontiers Media S.A. 2015-10-01
Series:Frontiers in Public Health
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/conf.FPUBH.2016.01.00089/full