Development of students’ eHealth, mHealth and serious games expertise in health behavior change during health and social studies
Background Markets of digital applications and serious games for health and well-being are currently growing. It is even said that health is going to be a “megatrend” along with mobile gaming. According this there is a pressure to involve new working methods in health care and social services. Appl...
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Format: | Article |
Language: | English |
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Frontiers Media S.A.
2015-10-01
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Series: | Frontiers in Public Health |
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Online Access: | http://journal.frontiersin.org/Journal/10.3389/conf.FPUBH.2016.01.00089/full |