Coding Education in a Flipped Classroom
The main purpose of this research is to determine the influence of the flipped classroom model on digital game development and student views on the model. 9th grade students attending Bilişim Teknolojiler II at secondary level participated in the study. The research is an experimental research, desi...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
UIKTEN
2017-08-01
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Series: | TEM Journal |
Subjects: | |
Online Access: | http://www.temjournal.com/content/63/TemJournalAugust2017_599_606.pdf |