Coding Education in a Flipped Classroom

The main purpose of this research is to determine the influence of the flipped classroom model on digital game development and student views on the model. 9th grade students attending Bilişim Teknolojiler II at secondary level participated in the study. The research is an experimental research, desi...

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Bibliographic Details
Main Authors: Vasfi Tugun, Huseyin Uzunboylu, Fezile Ozdamli
Format: Article
Language:English
Published: UIKTEN 2017-08-01
Series:TEM Journal
Subjects:
Online Access:http://www.temjournal.com/content/63/TemJournalAugust2017_599_606.pdf