Actors and Their Use of Avatars as Personal Mediators: An empirical study of avatar-based sense-makings and communication practices in the virtual worlds of EverQuest and Second Life

Over the past five years, millions of actors have found it meaningful to move in and settle down in the Metaverse, for example, as an adventurous shaman in an advanced role-playing game such as EverQuest or as a businesswoman in the social world of Second Life. In this article, the main question the...

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Bibliographic Details
Main Author: Sisse Siggaard Jensen
Format: Article
Language:Danish
Published: Sammenslutningen af Medieforskere i Danmark (SMID) 2009-02-01
Series:MedieKultur: Journal of Media and Communication Research
Subjects:
Online Access:http://ojs.statsbiblioteket.dk/index.php/mediekultur/article/view/1403