PENGGUNAAN MULTIMEDIA INTERAKTIF BERMUATAN GAME EDUKASI UNTUK MENINGKATKAN AKTIVITAS DAN HASIL BELAJAR SISWA SEKOLAH DASAR

This study aims at producing fit and proper, feasible, effective, and interesting interactive multimedia. Based on the result of fit and proper analysis, it was obtained 76.64 % (fit and proper), feasibility is 88.87 % (very feasible), effectiveness is obtained from the obsememrvation result and it...

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Bibliographic Details
Main Authors: Ratih Wulandari, Herawati Susilo, Dedi Kuswandi
Format: Article
Language:English
Published: Pascasarjana Universitas Negeri Malang 2017-08-01
Series:Jurnal Pendidikan: Teori, Penelitian, dan Pengembangan
Subjects:
Online Access:http://journal.um.ac.id/index.php/jptpp/article/view/9759