The virtual brain: 30 years of video-game play and cognitive abilities

Forty years have passed since video-games were first made widely available to the public and subsequently playing games has become a favourite past-time for many. Players continuously engage with dynamic visual displays with success contingent on the time-pressured deployment, and flexible allocatio...

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Bibliographic Details
Main Authors: Andrew James Latham, Lucy L. M. Patston, Lynette J. Tippett
Format: Article
Language:English
Published: Frontiers Media S.A. 2013-09-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2013.00629/full