Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation

Creating computer game levels that offer good playability and interesting layouts is a laborious and costly task. In particular, multiplayer game levels necessitate careful balancing of gameplay between teams and clear objectives for players. Expert knowledge that draws on a good understanding of pl...

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Bibliographic Details
Main Author: Kruse, Jan (Author)
Other Authors: Connor, Andy (Contributor), Marks, Stefan (Contributor)
Format: Others
Published: Auckland University of Technology, 2019-10-30T22:46:27Z.
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