Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation
Creating computer game levels that offer good playability and interesting layouts is a laborious and costly task. In particular, multiplayer game levels necessitate careful balancing of gameplay between teams and clear objectives for players. Expert knowledge that draws on a good understanding of pl...
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Other Authors: | , |
Format: | Others |
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Auckland University of Technology,
2019-10-30T22:46:27Z.
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Online Access: | Get fulltext |