Normalizing the Representation of Marginalized Communities (the Physically and/or Mentally Disabled, LGBTQ+), Ethnic Minorities, and People of Colour in Video Games
The games industry is growing rapidly, yet developers are not always inclusive and appropriately representing those who are diverse in their video games. Previous research shows that excluding diversity and/or stereotyping representations of diversity perpetuate negative perceptions towards marginal...
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Format: | Others |
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Auckland University of Technology,
2021-11-07T23:47:49Z.
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Online Access: | Get fulltext |