Relinquishing and discovering self: a case study investigation of gamer identity in an online world
The purpose of this thesis was to gain a comprehensive understanding of implemented game design factors, various forms of identity creation, as well as the powerful hold of an avatar in the Massively Multiplayer Online Role-Playing Game (MMORPG) World of Warcraft (WoW). It has been my aim to find ou...
Main Author: | |
---|---|
Other Authors: | |
Format: | Others |
Published: |
Auckland University of Technology,
2011-11-03T23:07:49Z.
|
Subjects: | |
Online Access: | Get fulltext |