Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast...
Main Authors: | , , , |
---|---|
Other Authors: | , |
Format: | Article |
Language: | English |
Published: |
Association for Computing Machinery (ACM),
2017-07-21T14:13:29Z.
|
Subjects: | |
Online Access: | Get fulltext |