Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences

In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast...

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Bibliographic Details
Main Authors: Amores Fernandez, Judith (Contributor), Benavides Palos, Xavier (Contributor), Boldu Busquets, Roger (Contributor), Maes, Patricia (Contributor)
Other Authors: Massachusetts Institute of Technology. Media Laboratory (Contributor), Program in Media Arts and Sciences (Massachusetts Institute of Technology) (Contributor)
Format: Article
Language:English
Published: Association for Computing Machinery (ACM), 2017-07-21T14:13:29Z.
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Online Access:Get fulltext
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100 1 0 |a Amores Fernandez, Judith  |e author 
100 1 0 |a Massachusetts Institute of Technology. Media Laboratory  |e contributor 
100 1 0 |a Program in Media Arts and Sciences   |q  (Massachusetts Institute of Technology)   |e contributor 
100 1 0 |a Amores Fernandez, Judith  |e contributor 
100 1 0 |a Benavides Palos, Xavier  |e contributor 
100 1 0 |a Boldu Busquets, Roger  |e contributor 
100 1 0 |a Maes, Patricia  |e contributor 
700 1 0 |a Benavides Palos, Xavier  |e author 
700 1 0 |a Boldu Busquets, Roger  |e author 
700 1 0 |a Maes, Patricia  |e author 
245 0 0 |a Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences 
260 |b Association for Computing Machinery (ACM),   |c 2017-07-21T14:13:29Z. 
856 |z Get fulltext  |u http://hdl.handle.net/1721.1/110799 
520 |a In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast with today's computer, video and smartphone games, our system has the potential to enhance children's physical, social and outdoor play. We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions. 
546 |a en_US 
655 7 |a Article 
773 |t Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15