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|a Amores Fernandez, Judith
|e author
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|a Massachusetts Institute of Technology. Media Laboratory
|e contributor
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|a Program in Media Arts and Sciences
|q (Massachusetts Institute of Technology)
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|a Amores Fernandez, Judith
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|a Benavides Palos, Xavier
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|a Boldu Busquets, Roger
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|a Maes, Patricia
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|a Benavides Palos, Xavier
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|a Boldu Busquets, Roger
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|a Maes, Patricia
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|a Exploring the Design of a Wearable Device to Turn Everyday Objects into Playful Experiences
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|b Association for Computing Machinery (ACM),
|c 2017-07-21T14:13:29Z.
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|z Get fulltext
|u http://hdl.handle.net/1721.1/110799
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|a In this paper we present a wearable device in the form of a bracelet that turns everyday objects into interactive physical gameplay. We combine physical exploration and interactive entertainment by providing real-time audio and light feedback without the need to be in front of a screen. In contrast with today's computer, video and smartphone games, our system has the potential to enhance children's physical, social and outdoor play. We designed a set of playful applications that seamlessly integrate technology with outdoor game play, music, sports and social interactions.
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|a en_US
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|a Article
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|t Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems - CHI EA '15
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