The Viability of Virtual Worlds in Higher Education: Can Creativity Thrive Outside the Traditional Classroom Environment?

In spite of the growing popularity of virtual worlds for gaming, recreation, and education, few studies have explored the efficacy of 3D immersive virtual worlds in post-secondary instruction; even fewer discuss the ability of virtual worlds to help young adults develop creative thinking. This study...

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Bibliographic Details
Main Author: Bradford, Linda M.
Format: Others
Published: BYU ScholarsArchive 2012
Subjects:
Online Access:https://scholarsarchive.byu.edu/etd/3239
https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=4238&context=etd