Response Inhibition to High Calorie Food Cues Among Adolescents Following Active and Sedentary Video Game Play Using a Go/No-Go Task: A Randomized Crossover Study

Sedentary behaviors, such as leisure time computer use and sedentary video games, are significant barriers to regular physical activity and contribute to high rates of overweight and obesity among adolescents. Sedentary screen time can adversely affect food intake and food selection. Active video ga...

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Bibliographic Details
Main Author: Smith, Joshua L
Format: Others
Published: BYU ScholarsArchive 2017
Subjects:
N2
Online Access:https://scholarsarchive.byu.edu/etd/7282
https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=8282&context=etd