Procedural Generation and Rendering of Large-Scale Open-World Environments
Open-world video games give players a large environment to explore along with increased freedom to navigate and manipulate that environment. These requirements pose several problems that must be addressed by a game's graphics engine. Often there are a large number of visible objects, such as al...
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Format: | Others |
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DigitalCommons@CalPoly
2016
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Online Access: | https://digitalcommons.calpoly.edu/theses/1678 https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=2889&context=theses |