Procedural Generation and Rendering of Large-Scale Open-World Environments

Open-world video games give players a large environment to explore along with increased freedom to navigate and manipulate that environment. These requirements pose several problems that must be addressed by a game's graphics engine. Often there are a large number of visible objects, such as al...

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Bibliographic Details
Main Author: Dunn, Ian Thomas
Format: Others
Published: DigitalCommons@CalPoly 2016
Subjects:
Online Access:https://digitalcommons.calpoly.edu/theses/1678
https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=2889&context=theses