Physics Engine on the GPU with OpenGL Compute Shaders

Any kind of graphics simulation can be thought of like a fancy flipbook. This notion is, of course, nothing new. For instance, in a game, the central computing unit (CPU) needs to process frame by frame, figuring out what is happening, and then finally issues draw calls to the graphics processing un...

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Bibliographic Details
Main Author: Bui, Quan Huy Minh
Format: Others
Published: DigitalCommons@CalPoly 2021
Subjects:
3D
GPU
Online Access:https://digitalcommons.calpoly.edu/theses/2274
https://digitalcommons.calpoly.edu/cgi/viewcontent.cgi?article=3807&context=theses